DESCRIPTION
Balance the Biomes. Build your Score!

In this game, you have a limited time to score as many points as you can! Gain points by creating biomes and gain bonus points by placing them in compatible locations.

Easy to get into, hard to master!
Good luck!

All assets (sfx, music, ui, sprites) were made by us. 

Except for font which is Grape Soda by jeti

CONTROLS
Click to place tiles instantly
Right-Click to pan across the cloudy expanse
Press F to see tile scores while playing
Press SPACE to save your tile for later (like in tetris). 
Press H to see tooltips about the tiles you're placing

CREDITS
Mitch McNamara - Art,  Music, Design
John Stevenson - Programming, Design
Quentin Dujarrier - Lead Design, QA
Charlie Campbell - Programming

RULES
Below are the actual rules of the scoring system if anyone wants to tryhard:

Forest
+2.5 per River (max 3)
+1 per Forest
+1 per Forest (if at least 1 adjacent Mountain)
+0.5 per Forest (if at least 1 adjacent Grass)
+0.5 per Grass

Grass 
+2 per Forest (max 3, any more will cancel the synergy)
+1.5 per Lake +1 per Grass
+0.5 per Desert 

Desert
+2 per Desert
+1 per Grass
-2 per Water (River, Lake or Wetland)

Wetland 
+2 per Lake
+1 per Grass (Max 4, if at least 1 adjacent Lake)
+50% when surrounded 

Mountain
+3 if exactly 1 River
+2 per Mountain (when forming a line)
+1 per Mountain
+1 per Forest 

River
+3 per river if it follows a straight line (exactly 2 adjacent unconnected rivers) 
+3 if starting in a mountain
+3 if ending in a lake
+50% if fully surrounded 

Lake
+1 for each lake and wetland if 2 or more lakes or wetland
+0.5 for each grass
+3 if exactly 1 river
+50% if fully surrounded


(High scores consisting of spamming tiles as fast as possible will not be acknowledged by our designer).

Download

Download
BriskBloomV2.zip 39 MB
Download
BriskBloomV3-PostSubmissionFixes.zip 39 MB

Comments

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SO MUCH FUN! my high score was 246!! a leaderboard would've been crazy

i love the feel of this game! satisfying, responsive, and snappy

Well designed and polished! I really like the confetti for the high score, as well as the little tile animations! my only feedback would be that it would be nice to have the F as a toggle instead of a hold